Dissection of a Digital Illustration

A 3D illustration Work Flow Chart

This is different for each project I do. I've found a combination of software that works well together for the 3D cross-sections that I'm often asked to do. But it's constantly evolving as new software is developed, and I may be trying some new things soon.
This flowchart is actually simplified from the reality of it, but it's still not really as complicated as it looks. The main point is that you have different files from different programs working together to make an entire scene. It takes some extra work to keep things organized, but there's also a huge amount of flexibility.

      Modeling   Main workflow   Out          
                         
          Pencil              
                       
      Texture Maps   Photoshop Comp Concept Sketch          
                     
  Poser                  
                   
  3DS Max Lightwave Modeler Lightwave Rough render          
                     
  form•Z                    
                       
      Leveller World Construction Set Working final render          
                       
          Photoshop
RGB
CMYK TIFF Final          
                       
          Post-Final              
                         
 



  Comments:
It may look complicated, but it's mostly a matter of staying reasonably organized.