About Me

My career as a technical artist started out with hands-on, on-the-job training in patent illustration. I later entered the UC Santa Cruz Graduate program in Science Illustration, capped by an internship at National Geographic Magazine. With 3D software, I modelled and rendered art and animation for clients including Scientific American Magazine, the Monterey Bay Aquarium Research Institute, and National Geographic.
In recent years, I’ve gotten drawn into the world of coding, and have been developing apps and games using Unity with C# for cross-platform development, and Xcode with Swift for native iOS development.